THE EIGHT ACCUMULATORS
======================

Minimum Memory Requirements:
----------------------------

  With Music     :  382k

  Without Music  :  363k

These numbers refer to the amount of memory reported as the "Total" on the
game's startup screen. This is NOT the amount of free conventional memory you
have from DOS. The startup screen shows you how much memory is available AFTER
the program itself has been loaded into memory.

Please note that even if you technically have enough memory, you may still
encounter situations where the game runs out of memory. This is a limitation
of the engine's memory manager.

The old version needed about 387k to play all of the levels with music enabled.


Changelog (Version 1.1):
------------------------

- The sprite data has been optimized with uGrab to reduce memory usage. This
  lowered the overall memory requirements by about 6k.

- Added some code to free the sprite and tile graphics before trying to load a
  new map, so the game won't run out of memory while loading the map data.

- Added some code to clear the cache when bringing up the control panel, the
  help menu, the in-game text boxes and the ending sequence.

- Also added some code to lock the text buffers for the help and end texts to
  make sure the "PageLayout: Text not headed with ^P" error doesn't pop up.

- Added my screen update patch to get rid of the graphics glitches.

- Fixed a couple of minor tile issues to prevent the player from climbing into
  openings and then clipping through walls.

- Modified some of the text string patches (deleting blank spaces) to make the
  message texts properly centered in the game.

- Fixed a smally typo in the text of the ending sequence.


2021-01-22:

- Changed the level name string for the BWB level so that it doesn't crash the
  game when the status window is displayed in that level.

